Sunday 7 December 2008

The End of Tentacles

I did say that when the official announcement about Tentacles came through, I'd post about that. So here we are.

Tentacles was a great gaming convention held in scenic Schloss Stahleck overlooking the Rhine in Germany. From my perspective, it was particularly significant as a convention specifically dedicated to Glorantha, Call of Cthulhu, and other related games. The location simply can't be beaten, to be able to game in such a beautiful place must have been the highlight of the year for many attendees. But the 2009 gathering will be the last.

I can understand their reasoning; it has become increasingly difficult in recent years to get sufficient Guests of Honour from America to attend (this was particularly noticeable last year, and reading between the lines, they anticipate similar problems in 2009). Of course, we can all have good fun without the Guests, but it's going to be increasingly difficult to keep the convention at a sufficient stature to fulfil the organiser's legal contract with the owners of the castle. As they've said on the website, they don't want this to turn into a Bachelor Beer and Karaoke Quest, and I can see how that might be the fate if they drag it on too long.

All good things must come to an end, and Tentacles will most certainly be missed by the Gloranthan community (and Cthulhu fans, etc., for that matter) . I only managed to attend twice myself, with the difficulties of getting to Germany, but I do hope to attend their one last hurrah. I wish I had been able to go more often, because the experience is truly wonderful, but such is life.

But Glorantha is bigger than this. We're not a dying community - yet.

(And, yeah, as I predicted, that 'by the end of 2008' schedule for publication of Heroes of Malkion is looking pretty shaky, isn't it?)

Wednesday 12 November 2008

Heroes of Malkion Update

The latest update on progress on Heroes of Malkion indicates that artwork is still in progress. Moon Design hopes to have it out by the end of the year, which indicates that it will probably be out before the new edition of HeroQuest. (Nonetheless, it does duplicate a lot of information in the main HQ1 rulebook, in order that it can be used by those who only have access to HQ2).

Personally, I'd take the 'end of the year' estimate with a bucket-load of salt; these things are always statement of hope rather than any definite publication deadline. But... well, hopefully by Tentacles, eh?

In the meantime, here's a wordle from chapter 2 of the book (for the uninitiated, a wordle is an artistic representation of which words appear most frequently in a piece of text):

Friday 7 November 2008

The Death of Pyramid Magazine

I've been reading Pyramid magazine ever since issue #1, which I believe was about 15 years ago. It's a gaming magazine, published by Steve Jackson Games, and focussing on GURPS, which was the basis for the homebrew system that I played in those days. (The rest of the homebrew system came largely from Pendragon, but the stats were easy to convert, and the ideas fitted what I wanted back then).

Around 10 years ago, it switched from dead-tree format to webzine format and, with a little reluctance, I continued my subscription. I'm glad I did; there has been a lot of good material published in Pyramid over the last decade. I've even contributed three articles to it myself, two on Glorantha, and one on, of all things, astrophysics. Subscription also got me access to playtests of SJ Games products, and, in particular, I helped out with the testing of the Vehicle Design software, and of GURPS Cops. Perhaps best of all, at least in the long term, were the NNTP discussion forums that the magazine ran for subscribers, where I have had all sorts of cool discussions with a wide range of people.

As of today, the Pyramid webzine ceases publication.

Oh, the magazine will continue as a monthly PDF release, with slightly less content for five times the price. But, oddly enough, that's not much of an issue for me. Because, over the last couple of years, since I no longer play GURPS, the NNTP forums were my main reason for paying the annual subscription anyway - everything else was an added bonus. Since those forums are being closed down, I will be cancelling my subscription forthwith, to claim the refund for the rest of the year. It's understandable why they're closing, of course, at least from SJ Games point of view. For myself, I don't really understand why NNTP is no longer popular as a format - it's so much more flexible than the message boards that seem to have replaced it. Sometimes, newer isn't better, and, while message boards are great for some things (hence the MBRPG I help to run), general discussion isn't one of them. A lot of functionality has been lost in the name of progress - but isn't that often the way?

So I'll miss those discussions... but change goes on, and one can't blame a company for closing down something that just isn't profitable for them. A fond farewell to Pyramid, then, and on to something else instead...

(Addendum: If you're wondering why I'm mentioning this, but not the more Glorantha-relevant news from Germany of a similar nature - I'm waiting for the official announcement before commenting on that).

Monday 20 October 2008

If I were a cat...

One of the players on my MBRPG posted to say that if I were a cat, I would look like this:



(You probably have to know about LOLcats to know what this is actually a picture of... but still, I thought it was rather cool).

Thursday 18 September 2008

Valind's Tale

As promised, the third audio file of my Vadrus stories is now up at my website. It will appear in text form at Mything Links later.

Sunday 14 September 2008

The Voice of Vadrus

Or, at least, the voice of me channelling Vadrus.

As promised some time ago, I have posted two of my Vadrus stories in MP3 format to my website, where you can hear them in all their glory, as they were meant to be heard. (Warning: contains naughty words!)

A third story will be following shortly

Sunday 7 September 2008

Wizard-Knights update

This morning, I finished the first complete draft of Lords of the West 3: Wizard-Knights. As I write this, the draft has been submitted in full to Moon Design for editing. Obviously, this book will not be available for a long while yet, but it is out of my hands now!

Like the other books in the series, this will be 100,000 words, which is the same length as Blood Over Gold. It covers the Kingdom of Loskalm, describing its society, government, religion, and magic in unprecedented detail. It includes a large gazetteer of the Kingdom, and a chapter describing the fractured realm of Junora that lies immediately east of Loskalm. The sketch maps I used to create the gazetteer will be available on my website, and the Issaries website, as soon as enough details have been confirmed to render that a worthwhile exercise.

I have also submitted revised drafts of Heroes of Malkion and Kingdom of the Flamesword, complying with the new rules in HeroQuest 2. The last I heard, HoM is still the next book scheduled for publication by Moon Design, although, presumably, they will have to re-do the layout to fit the new text.